occuria: (Default)
The Occuria ([personal profile] occuria) wrote in [community profile] tidesofwar_ooc2012-10-22 01:27 am
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IMPORTANT POST REGARDING MODSHIP CHANGING AND THE FUTURE OF THE GAME

Hey there everyone! We have quite a few things to talk about so bear with me.

This is Jessa here and due to extenuating circumstances, the Mod Team here is undergoing some big changes. As of now I will be taking over responsibilities as head moderator, and Ambi will be acting as co-mod/helper mod. Things are up in the air right now regarding more helper mods and we will definitely keep you guys updated as these things happen.


In my first modly act, I'm going to be pretty frank here for a moment and as all of us probably know, this game has a dwindling number of active players (and we love all of you!) and little in the way of new blood coming in. Ambi and I personally love this game and as long as there are people still willing to play, we will try and do what I can to keep this game going.



With that in mind, we'd like to open up discussion for the existing playerbase to get an idea of what you would like from this game: things you would like to see, things you think are working, things that you think could be changed. We're looking to change around some things to make the game more fun for everyone and hopefully attract more players.

An incomplete list of things we plan on changing/are considering changing:

-Adding an IC Weekly (so bi-weekly OOC) news posts. These basically serve as a catch-up for any major public plot-related happenings (such as the past raid event) as well as a city rumor mill that could provide springboards for player plots unrelated to the war effort. Basically these would cover any happenings going on from as small as significant weather updates, to covering major Archadian military movements.

-Accompanying these will be Open Posts set up by mods to be taking place in a certain location, much like this post from Vayne's arrival, to help facilitate IC interacts and get people mingling. These may be related to the current news items and will vary in degrees of significance.

-Plotwise, we will probably be moving away from following the plot of the original game of FF12 too closely and instead just using it as inspiration. It will help give us more freedom in terms of cooking up plots, and give players more freedom to take liberties with the plot.


-Regarding NPCs: unless we would be able to get more modly help in terms of running NPCs, we're not really planning on introducing a lot of NPCs though we have been playing with the idea of introducing a new Consul to take Vayne's place and act as the jerk antagonist controlling the Archadian occupation of Dalmasca. Also we'd like to stress that you guys are totally always encouraged to NPC townsfolk and soldiers and whoever as needed for your own plots and threads. This is everyone's game and we don't want fear of doing something wrong to keep people from playing.

-Some of the game information pages will be changed. We're looking to clarify the AU!Memory regain concept and mechanics, as well as making new, simplified canon info pages for new players/potential appers and those who aren't so familiar with the canon. (These will be in addiction to the in-depth ones we have now.

-In that vein, we'd like to add a plot thus far page to catch people up on ingame happenings.



This post is getting long so I'm going to turn it over to you guys for discussion. We want to know what you're thinking, any comments, concerns, ideas- throw them at us! Even if your opinion is just "let the game die" or "do whatever" we want to know where everyone in the game stands. Due to the important nature of this thread, participation in it, regardless of the contribution, will be counted as your AC for this month (of course if you don't participate, normal monthly AC rules will still apply.)
aria_di_celes: (Maybe now... you'll believe me)

[personal profile] aria_di_celes 2012-10-28 06:23 am (UTC)(link)
Hey that'd be awesome. We're not really 100% sure on many long-term NPCS (there's one that I will likely be taking care of) but it would be great to have some backup help for when more NPCing is needed.

Yeah, we've been working out the memory stuff, and changing around of how it's worded in the game information (as most players seem to have been treating it differently from what the original intent was, which is totally fine, but we want to minimize confusion), and yeah some clarification about working it into your character would be good to add /adds it to my list o' stuff. I know Ambi and I are pretty big fans of not micromanaging players, so honestly it will probably be left to the muns' discretion as far as how long is too long or too short, since everyone plays at different speeds.

For the plot, currently I'm thinking things will probably take some drastic changes from the original plotline, though places like Giruvegan or The Pharos will eventually either be opened up for people to explore/visit or be involved in important plot points that characters will definitely have an impact on, if that all makes sense? If there's anything you (or anyone else) would like to see plot or location-wise, be sure to let us know!